MIDNIGHT DISPATCH

Plan the route.
Then pull it off.

You are the dispatcher of a small cartoon heist crew. Before each job you finish the vault's conveyor network with the few pieces you have. Then the cargo starts moving, and every switch and gadget is yours to time.

In development for iPhone. Not in the App Store yet; Android follows.

A Diamond District heist mid-run: a diamond on its lane, gold bars below, a red gem laser ahead

Two decisions, two kinds of skill

Planning is quiet: no clock, no cargo, just a few gold sockets and a short list of pieces. Running is live: cargo moves on its own at one tile a second, and you flip switches and fire gadgets as it arrives. A good plan makes the run easier. It never plays itself.

A Grand Museum heist: a portal open over the gallery, a painting and gold bars on the belt, a camera watching the lower lane

Forty heists, four worlds

The Diamond District, the Velvet Lounge, the Grand Museum and the Skybank. Six gadgets arrive one by one: EMP, Smoke Decoy, Turbo, Route Hacker, Portal Jump and Time Bubble. Several heists have two genuinely different ways to win, a short risky route or a long patient one.

The Skybank finale: three lanes, a scanner, a gate and a camera, with a combo of deliveries

Fair by construction

Every hazard shows its rhythm on a countdown ring, and every heist in the game has been won by a solver running the real rules before you see it. When you fail, the game freezes on the exact tile and tells you why in one sentence.

Endless Heist

After the District, waves of proven heists follow one another until one goes wrong. Every run has a six-letter code: share it, and a friend plays the same waves.